Category: Other

Dec 02 2010

Enter the Zone

So, Battlezone was a wire-frame 3d arcade game produced by Atari, initially released in 1980. It may have been the first game to use a 3d environment of any type. If you actually want to play Battlezone, you may wish to visit and play the official web port.

What’s presented after the read more is a much more limited version of the game, developed as an intermediate step towards my entry in the 8bitrocket 16kb web game contest.
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Nov 28 2010

Hello Wire

Unless you really want me to take pictures of my (paper) notebook on which I worked out the trig for this, there’s not too much in this update.

.swf after the jump. Pretend it’s lime green and you know which game I’m patterning after. :)
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Nov 28 2010

Small World

Over at 8bitRocket, back on 19 November they announced* a contest to produce a retro web** game. Specifically, a game which is inspired by an Atari*** game, with an executable package**** not to exceed 16kb. For the non-tech types, that’s pretty small these days.

*- I need to give a shout out to Gaming After 40, because I saw the announcement repeated on his blog. I happened to be extremely busy on the weekend of the 19th, and missed 8bitRocket’s original post.

**- web being any web platform– Silverlight, Flash, HTML5, Javascript, if you could do a small enough Unity game I imagine it would be ok…

***- Atari being defined extremely broadly.

****- ie: the program and all the resources it’s going to use.

Anyway, I’m going to build an entry, and I’ll try to make posts as I progress. Click the read more for the first.
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Oct 13 2009

Cellular Automator 0.2




This is the first version of a cellular automata visulizer. At the moment it’s just kind of a toy. Click the screen to add cells, then press play to see how they develop. I’ll do a separate post for the why’s and wherefore’s when I get around to it. Any and all feedback is appreciated!

Current features:
– Three rulesets implemented

– Allows resizing from 3×3 to 500×500, including non-square grid sizes
– Allows the grid to be cleared
– Allows single generation stepping
– Attempts to run at 5 generations per second in normal mode
– Attempts to run at 10 generations per second in fast mode (skips rendering every other generation)

Known Bugs (so far):
– Sometimes you may have to press clear twice to reset the generation counter. (I know why, but it’s not a straightforward fix unfortunately)
– After resizing, the ruleset will be set for Conway’s Game of Life, regardless of what is being indicated. Click your desired ruleset again if you wanted something different.