Dec 29 2009

Note to Commenters

I’m making this post because I’ve had a sharp increase in the number of comments lodging themselves in my comment spam filter. (Askimet if you’re curious, and it seems to work extremely well.)

Although I occasionally enjoy Tolstoy and Dostoevsky (in translation), I can neither speak Russian nor read Cyrillic. If the comment is not in English, I will not approve it.

Translation courtesy of google:
Хотя я иногда пользуются Толстого и Достоевского (в переводе), я не могу ни говорить, ни русский читать кириллицу. Если комментарий не на английском языке, я не утвердит его.

To the commenter who I couldn’t figure out if it was a real comment or not– feel free to quote with attribution. Please don’t lift posts entirely. And I have no intention of signing up for twitter, facebook, myspace, etc…

Beyond that, please feel free to use the comment form at the bottom of every post. My comment fields are moderated, but if you’re clearly a real person, and actually talking about the post you’re commenting on it will be approved. If you think you’re comment should have been approved, email me using the address found on the about tab.

Dec 24 2009

Losing is Fun! (Dwarf Fortress)

As a sideshow to my real job, I recently acquired an “Enterprise” level project which really needs to get some attention. However, my productivity has been nil for the past week thanks to Dwarf Fortress.
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Dec 14 2009

Early December Update

I was working at my real job all weekend, so wasn’t able to participate in Ludum Dare 16 which was just held. The theme this time was ‘Exploration’. Check out the 121 entries if you get the chance. The next LD will be held in April.

Also this past Friday, Mochi announced the results of their November contest. The game which won, Sixty Seconds to Live by Chris Underwood, is a game in the ‘room escape’ genre which did an excellent job of the having the 60-second time limit integral to the game, had a distinctive crayon-drawn art style, and even made use of well executed vocals!

Minute Dungeon didn’t place in that contest, but I still think the exercise of developing it was useful. I received enough feedback to encourage me to strip the time limit out and extend the game. Plans for the As-Yet-Unnamed-Future-Roguelike-Built-In-Flash (AYUFRBIF.. doesn’t really work as an acronym) include a larger dungeon with a scrolling camera and limited field of view, as well as additional monster behaviors and the possible reintroduction of water and other elements dropped from 8PRL when I implemented my game. If you have a feature you want to see, now is the time to let me know! :)

-TF