Mar 12 2011

Comparing Fish Keeping Games

Tadgh Kelly over at Simple Lifeforms, recently wrote an article suggesting that games should not be judged as simulations. Specifically, he argues that details which go unnoticed by the player are wasted effort possibly being negative effort if it impacts game engine performance. On the other side of this, what happens when the player anticipates detail that’s not present?

And on that thought, it’s time to look at three ‘fish farming’ games, Fish Farm Unlimited (iOS, raiX UG, 2010), Fish Tycoon (iOS, Last Day of Work, 2009), and FishCo (Win/Mac, Fugazo, 2008).

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Mar 08 2011

Call me Turok.

(This and the look at fish games which is still just a collection of notes, and then I’ll get back to development stuff. I happened to pick this game up a couple weeks ago while the full version was free…)

It makes me a heretic of sorts, but I live in Alaska and don’t hunt.  Still, it’s clearly an activity which demands skill and knowledge, from which many people derive great enjoyment, obtain benefits such as meat and physical exercise, encourages wilderness conservation, etc.

Enjoyable activities which require skill and knowledge ought to translate well into good games. Tatem Games, the developers of Carnivore: Dinosaur Hunter (CDH from here on) appear to get this:

“Q: I want to stab dinos with knife and see a lot of blood!

A: Carnivores series are strategic hunting games, not regular shooters. We are not going to include more violent scenes, letting you drive pleasure from exploration and tactics that you use to hunt rather than from seeing poor creatures dying.”
(Carnivore: Dinosaur Hunter FAQ, copy paste)

CDH as a hunting simulation and as a game, gets a lot of things right, and at least one thing wrong. Let’s take a look at it.

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