Cellular Automator 0.2
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This is the first version of a cellular automata visulizer. At the moment it’s just kind of a toy. Click the screen to add cells, then press play to see how they develop. I’ll do a separate post for the why’s and wherefore’s when I get around to it. Any and all feedback is appreciated!
Current features:
- Three rulesets implemented
- Conway’s Game of Life (Conway)
- Trinary Life (Crawford)
- Seeds (Silverman)
- Allows resizing from 3×3 to 500×500, including non-square grid sizes
- Allows the grid to be cleared
- Allows single generation stepping
- Attempts to run at 5 generations per second in normal mode
- Attempts to run at 10 generations per second in fast mode (skips rendering every other generation)
Known Bugs (so far):
- Sometimes you may have to press clear twice to reset the generation counter. (I know why, but it’s not a straightforward fix unfortunately)
- After resizing, the ruleset will be set for Conway’s Game of Life, regardless of what is being indicated. Click your desired ruleset again if you wanted something different.