Jul 05 2009

Square Shooter

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This was the first game I attempted in AS3.

(AS3 by the way, is a scripting language which can be compiled into a .swf which can be understood by the flash player plug in in your browser. If you want to make .swf files without actually purchasing Adobe CS4)

This is a very simple game. The WASD keys control the player, and the IJKL keys control the point that the player is aiming at. On very old home computer systems (Atari 400/800, Commodore 64, etc) IJKL were accepted as movement keys because arrow keys weren’t present on the keyboard… They’re not really accepted as movement keys by today’s audiences. There is a lost version where the mouse controls the aimpoint which was easier (required less coordination).

The game was vaguely inspired by a gameplay video of Geometry Wars, although I had not (and still have not) played that game.

I had several goals for this project and met most of them. I wanted to:

  • become familiar with the AS3 language, the FlashDevelop IDE, and the FlexSDK compiler.
  • implement a game loop
  • implement sound (many flash games don’t have sound at all)
  • complete a game
  • test the waters with distribution of flash games

If I had other goals for this one I don’t particularly remember them. :) I remember being pretty excited watching the number of plays grow every time I refreshed my Mochiads dashboard on the first day after release!

Unfortunately, I lost the source code for this and all the Alaskagameworks games in a hard drive crash.

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