Mar 31 2015

BASPM Soviet playthrough on ‘Hard’ difficulty level

This is an AAR of a playthrough of Buzz Aldrin’s Space Program Manager. I played iOS version 1.4.16 (March 16, 2015). This page consists of notes I took while I was playing, followed by a few concluding thoughts. This was a Soviet campaign playthrough, on “Hard” difficulty level.

I don’t claim to be an expert at the game, so if I did anything egregiously wrong strategywise, feel free to let me know. Because this is a very long post, with many images I’ll place it behind the “read more tag”. Click the read more or the post title to view. Click on images to view them larger.

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