Dec 17 2010

Update 12/17

I submitted BattleWire16K to 8bitRocket for the 16kb contest yesterday… you’ll be able to play it on Monday when all the entries are available!

In the meantime, here’s a screenshot:

I also built a version which incorporates Mochi Leaderboards for distribution into the Flash gaming channels. I’ll put that into distribution also on Monday. I’ve also written up most of my design notes… the text file is already larger than the game! That doesn’t mean there’s a lot of good information, it just means I need to do a lot of revision before I post. 😉

The theme for LD19 was announced 4 hours ago (Discovery). For some reason I can’t seem to come up with anything that wouldn’t be too complex to complete in the 44 remaining hours. If I think of something, I’ll work on an entry… but it’s not really looking too likely.

Nov 28 2010

Small World

Over at 8bitRocket, back on 19 November they announced* a contest to produce a retro web** game. Specifically, a game which is inspired by an Atari*** game, with an executable package**** not to exceed 16kb. For the non-tech types, that’s pretty small these days.

*- I need to give a shout out to Gaming After 40, because I saw the announcement repeated on his blog. I happened to be extremely busy on the weekend of the 19th, and missed 8bitRocket’s original post.

**- web being any web platform– Silverlight, Flash, HTML5, Javascript, if you could do a small enough Unity game I imagine it would be ok…

***- Atari being defined extremely broadly.

****- ie: the program and all the resources it’s going to use.

Anyway, I’m going to build an entry, and I’ll try to make posts as I progress. Click the read more for the first.
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Dec 14 2009

Early December Update

I was working at my real job all weekend, so wasn’t able to participate in Ludum Dare 16 which was just held. The theme this time was ‘Exploration’. Check out the 121 entries if you get the chance. The next LD will be held in April.

Also this past Friday, Mochi announced the results of their November contest. The game which won, Sixty Seconds to Live by Chris Underwood, is a game in the ‘room escape’ genre which did an excellent job of the having the 60-second time limit integral to the game, had a distinctive crayon-drawn art style, and even made use of well executed vocals!

Minute Dungeon didn’t place in that contest, but I still think the exercise of developing it was useful. I received enough feedback to encourage me to strip the time limit out and extend the game. Plans for the As-Yet-Unnamed-Future-Roguelike-Built-In-Flash (AYUFRBIF.. doesn’t really work as an acronym) include a larger dungeon with a scrolling camera and limited field of view, as well as additional monster behaviors and the possible reintroduction of water and other elements dropped from 8PRL when I implemented my game. If you have a feature you want to see, now is the time to let me know! :)

-TF

Nov 25 2009

Minute Dungeon

WASD or Arrow Keys to move, Spacebar to use items, comma or period to rotate inventory
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Sep 13 2009

LD15 Results are Out

You can view the results here. Or click the ‘Read more’ to read about my entry and how it placed.

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Aug 31 2009

LD15- Complete

The competition actually finished yesterday, but I pretty much submitted my entry and went straight to bed.
Complete
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Aug 28 2009

Ludum Dare 15

Ludum Dare is a 48 hour solo game design competition which is held periodically. All competitors are given a theme (for LD15, this will be released at 7:00 PM AK time… today), and then have 48 hours to produce a game. I’ve been aware of the competition for some time, and have wanted to participate, but I’ve managed to not notice the notifications, or be busy each time it was held. Rather than clutter up this blog I’ll be keeping a dev journal on the LD site. If you want to follow along, please check there. When I’m done, I’ll post the final version of whatever I end up building here.

There’s no prizes, it’s just for fun.

In unrelated news, my brother who is currently in Greece getting certified to teach English as a Foreign Language has started a blog. I’ve provided a link under ‘Other Neat Stuff’ on the right. His writing style is different than mine, but feel free to check it out.